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Gamemenu.res default cs 1.6
Gamemenu.res default cs 1.6











gamemenu.res default cs 1.6

The "fieldname" is not as important but for advanced users its very useful im not gonna go into detail because that will be very long, just make it the same as the title. Then it shows up as an image in the GUI, if you change it to label then it becomes a text and so on.

gamemenu.res default cs 1.6

use it to define your element if you made it like this: The "controlname" must be either a label, button, imagepanel, or panel. The element starts with a title you can name it anything but it has to be unique!, after that comes the curly braces, one at the start and one at the end to close the element. The first line is the header for the GUI do not mess with it if you are editing an existing GUI Now, that is called an element lets go through its variables: This is a basic GUI everything "xxx" can be edited

Gamemenu.res default cs 1.6 code#

res files you are going to see a bunch of code like: Now lets start editing the GUIs, when you open the.

  • backup the files you want to edit incase something messes up!.
  • there is a VGUI Editor mode in the game that you can use by pressing SHIFT, CTRL, ALT, B all at the same time if you cant code but i recommend against it because it can mess things up really bad and it autosaves and you cant go back unless you have backed up the files you are editing.
  • every GUI is made from elements these elements can be text, image, panel, and buttons.
  • res files that can be edited with any text editing software, i recommend Notepad++.
  • the files you need to edit can be found in cstrike/resource/UI folder and they are.
  • So i got some requests telling me how i do these custom GUIs for CS 1.6 and i decided to make a tutorial, enjoy! Note:- this will work on all GoldSource engine games and even source games to some extent.okay so lets get started, first you need to understand some few things:













    Gamemenu.res default cs 1.6